The Staxverse is calling so jump in and join the stax on their journey.
Legend has it that the seven flavor masters of Puebla gathered in the dark of night to forge their powers together to create a secret wonder. It is said they gathered deep in the thick rainforests of Mexico, climbing tall mountains, and scouring the valleys of the canyons to collect the most potent of ingredients rich with flavor. Vanilla, currant, orange, lemon, pineapple, strawberry and grape – the power radiated just in proximity, a commanding force.
Once the Puebla flavor masters met, they unleashed their ingredients and combined their powers to create the tastiest and chewiest candy in the land. But before they knew it, the candy took on more than just the flavors. The candy had absorbed the powers themselves with each cube growing eyes and some with hands.
There was Stax with the power of the slap, a move so sneaky it could take the wind out of anyone that encountered it. Then there was Hungry Stax, who could unhinge his jaw to take a bite out of anything or anyone. Suit Stax came with an executive strike, burying opponents in legal paperwork and fees. And Mustache Stax that could create a swirling vortex of razor-sharp mustache hairs, known as the whisker whirlwind.
The flavor masters could no longer contain them as each grew into their power, bursting with a bright energy. They were overtaken and the mystical creatures were unleashed unto the world. Continuing to grow in strength the candy even gained the ability to create more of themselves, each with a unique power. Soon they forged their own world, beyond Mexico, and were known as the Sweet Stax.
Hidden in each layer of the Stax lies the powers of the flavor masters where anyone who dares to taste the Sweet Stax will gain their own Stax power.
Are you ready to discover more of the Staxverse?




Each deck contains 30 cards total.
· C + D Rank : 26 Cards
· B + A Rank : 3 Cards
· S Rank: 1 Card
Each player starts with 600 Life Points (LP).
A player loses the game if:
· Their life points reach 0.
· Their deck runs out of cards.
· Each player can have a maximum of 5 cards on field at any time.
· Each player shuffles their deck before the game starts.
· Each player draws 5 cards at the start of the game.
· May play only 1 card.
· Must draw 1 card after playing the card.
· Cannot attack this turn.
· May play only 1 card.
· Must draw 1 card after playing.
· Can attack.
Cards can be summoned in:
· Face-Down defense mode.
· Face-Up attack mode.
· Each player may only summon B, A, and S tier cards once every 4 of their own turns.
· Summoning an S tier card requires sacrificing 2-B or A tier card.
· B, A, and S tier cards have a 1-turn cooldown afterbeing summoned or after attacking. During this cooldown, they cannot attack.
There are 4 card types with the following weakness chain:
· Earth < Wind
· Wind < Fire
· Fire < Water
· Water < Earth
In combat, if a card has a type advantage over its opponent, it gains +10 ATK and +10 HP during that battle only.
If two cards of the same type battle, no bonus is applied.
· You can attack your opponent directly if they have no cards in play.
If the defending card is in attack mode:
- If Attacker’s ATK > Defender’s HP:
· The difference is subtracted from the defending player’sLP (100 damage max).
· The defending card is scrapped (Removed from play).
- If Attacker’s ATK < Defender’s HP:
· The Attackers ATK is subtracted from the defender’s HP. (This is Permanent Damage and carries until the card is scrapped)
· No LP is lost.
· The Attacking card is scrapped.
- If Attacker’s ATK = Defender’s HP:
· Both Cards scrapped.
If the defending card is in face-down defense mode:
- If Attacker’s ATK > Defender’s HP:
· The defending card is scrapped.
· No damage is dealt to the defending player.
- If Attacker’s ATK < Defender’s HP:
· The difference is subtracted from the attacking player’s LP.
· Both cards remain on the field.
- If Attacker’s ATK = Defender’s HP:
· Both Cards are scrapped.